
Welcome to the Cub Scouts section of the ONE Programme site where you’ll find information about how ONE Programme works in Cubs. The Cub Scout “Adventure Quest” Handbook can be found here, the Guide to running a Cub Pack, Adventures Afloat water-based programme for Cubs, suggested Activities for the Cub programme cycle, Cub programme ideas, Cub Scout resources, and programme material for the six Lands of Adventure. Enjoy!

Guide to Running a Cub Pack
The Guide to Running a Cub Pack explains how ONE Programme works in the Cub section.
This handbook should be read in conjunction with the Scouter Handbook.

Adventures Afloat for Cubs
Cub Adventures Afloat sets out the programme requirements to achieve nautical badges in Cubs.
These requirements are supported by Cub Adventures Afloat Resources.

Cub Scout Adventures
A collection of Activities that you can organise with your Cub Scouts as part of their Programme Cycle.

Cub Scout Ideas
A collection of ideas for Cub and Beaver programme that can form the basis of activities and programme cycles.

Kingdom of the Celts
The Kingdom of the Celts land of adventure is where you’ll find druids, forts, myths and story telling, fulacht fia and tailteann games.

Ancient Rome
In the Ancient Rome land of adventure, Cubs will meet gladiators, Roman baths, hunting and tracking, aqueducts and legionnaires.

Land of the Nile
The Land of the Nile land of adventure has pharaohs, sun dials, chariots, pyramids, river boats and hieroglyphics.

Medieval Times
In Medieval Times land of adventure there are jesters, knights, jousting, astrology, hot air balloons and the king’s court.

The Caribbean
The Caribbean land of adventure is the place where the Cubs can enjoy hammocks and hideouts, desert islands, Jamaican party, fishing and treasure island.

Wild Frontier
In the Wild Frontier land of adventure you’ll find totem poles, backwoods skills, spirit quest, canoeing and harvest festival.

